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Shroud Studio
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Shroud Studio is a powerful authoring environment to make content for use with Shroud.
Focus on Iteration
Shroud Studio that lets you see your changes right away: no saving, no copying, just push the ‘Preview’ button and immediately see your results as they will look in your game. You can also interact with your simulation while its running, to see how it will hold up in difficult situations.
Streamlined for Cloth
Hanging flags and curtains around your environments is one thing, but adding cloth to characters is a much more difficult task. The functionality we’ve built into Shroud Studio is designed to simplify the process of setting up your cloth rig and attaching it to your characters. After all, you’re not interested in spending your whole production just making cloth; you want it done and in-game.
Content Compatibility
Shroud Studio works within your current production pipeline by allowing you to import your models and animations from FBX or Collada files from major Autodesk DCC tools like 3ds Max, Maya, and Motion Builder. Shroud Studio uses the powerful Ogre 3D open source rendering engine, and you can view your imported models and the cloth using your own shaders.
No Surprises
Since the simulation code, the models, and the animations you use to test with at authoring time are the same as the ones in the game, you won’t be caught off-guard by unexpected results.
System Requirements:
- Windows XP or above
- 2Ghz or greater processor
- 2Gb or more memory
- 500mb or more available disk space
- Graphics capable of DirectX 9c or greater









